| SokoSave Credits |
Eric Sunshine sunshine@sunshineco.com Paul McCarthy zarnuk@high-speed-software.com |
| Introduction Features Download SokoSave SokoSplit Screenshots Documentation English Swedish Awards Testimonials Mailing List Release Notes News Links Puzzles Resources Sokoban Hexoban Trioban Octoban Multiban Gartriage Credits |
Paul McCarthy wrote the original version of SokoSave for NextStep. Eric Sunshine added many new features, including several powerful automated movement mechanisms for ease of game play; added support for hexagonal Hexoban puzzles and triangular Trioban puzzles; generalized the core SokoSave game logic and extracted it into a portable and reusable library; and ported SokoSave to Microsoft Windows using C++Builder, and to MacOS/X, MacOS/X Server 1.0 (Rhapsody/YellowBox) for Mach and Windows, and OpenStep for Mach and Windows.
David W. Skinner created the Sasquatch, Mas Sasquatch, Sasquatch III, Sasquatch IV, Sasquatch V, Sasquatch VI, Microban, and Mas Microban puzzle collections, as well as the DWS Hexoban puzzles and the DWSTRI Trioban puzzles. François Marques (English) created the Soloban, Novoban, Numbers, Sokolate, Sokompact, Kokoban, Heloban, and Heroban puzzle collections. He invented the Trioban puzzle format and created the very first Trioban puzzles. Aymeric du Peloux (English) created the Minicosmos, Microcosmos, Nabokosmos, Picokosmos, and Hexocet puzzle collections, as well as the ADPTRI Trioban puzzles. Yoshio Murase (English) created a computer program which automatically generated his Auto52 puzzle collection. He also created the Handmade puzzle collection. David Holland created the DH, Maelstrom, Bagatelle, and Cantrip puzzle collections. Howard Abed created the Howard puzzle collections. J. Kenneth Riviere created the JKR Hexoban puzzles. Gerald Holler created the GH Hexoban puzzles. Lee Haywood created the SokoEvo collection of puzzles generated by a program he wrote which evolves puzzles via random numbers and a solving algorithm. Hiroyuki Imabayashi invented the game of Sokoban circa 1982 and published the fifty classic puzzles.
Matt Reda created the project file and Aqua-compatible main-menu resource for the MacOS/X port of SokoSave. He also patiently and iteratively provided important feedback about the appearance of SokoSave's windows and controls in MacOS/X's Aqua environment. François Bientz contributed pre-built binary packages of SokoSave for WebObjects 4.5.1 for Windows. Karl-Erik Svensson translated the SokoSave documentation to
Swedish.
Language translations provided by
Google Language Tools. |
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Updated May 21, 2006, 9:25 UTC |