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Eric Sunshine sunshine@sunshineco.com Paul McCarthy zarnuk@high-speed-software.com |
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Sokoban-related resources abound on the Internet. The list presented here is relatively small. For a more complete list, try one of the popular search engines, such as Google, Yahoo!, or AltaVista.
David W. Skinner is a prolific designer of high-quality Sokoban puzzles and offers a number of excellent puzzle collections for download. He also invented the Hexoban style puzzle. Sokoban Online (English) hosts puzzle collections of varying difficulty created by François Marques. He also invented the Trioban style puzzle. François runs a monthly Sokoban contest (English). The runs and focus scores computed by SokoSave should be of particular interest to contest participants. Aymeric du Peloux (English) offers several puzzle collecions of varying difficulty from beginner to highly advanced. Yoshio Murase (English) created a computer program which he used to automatically generate a collection of 52 puzzles. These tightly focused puzzles tend to be challenging and fun. He also offers a hand-made puzzle collection. Gerald Holler offers a large number of puzzle collections from various authors. Jacques Duthen (English) created the Dimitri & Yorick puzzle collection for children, as well as the somewhat more advanced Sokogen collection. Howard Abed created several large sets of themed puzzles. These puzzles can be downloaded from Scott Lindhurst's site or from the Sokoban for Windows site. Evgeniy Grigoriev offers a collection of puzzles, as well as tools for converting puzzles between widely understood formats. Lee Haywood created the SokoEvo collection of puzzles generated by a program he wrote which evolves puzzles via random numbers and a solving algorithm. Erim Sever makes several hundred of his Sokoban, Hexoban, and Multiban puzzles available for download. A convenient list of Sokoban puzzle sets is available on the Sokoban for Windows web site (a shareware program).
The Yahoo Sokoban Group is frequented by active puzzle authors, Sokoban implementation authors, and Sokoban fans. SokoSplit is a command-line utlitity for extracting puzzles from a single-file puzzle collection into individual files suitable for use with SokoSave. It does an especially smart job of determining which additional information (puzzle title, description, author, etc.) belongs with each puzzle. Evgeniy Grigoriev provides tools for converting puzzles between widely understood formats, and for extracting puzzles from single-file puzzle collections. Rodolfo Valeiras Reina (English) maintains an extensive list of Sokoban implementations for various platforms. Robert Vasicek maintains a large list of Sokoban implementations and resources. Erim Sever maintains a site which is a veritable cornucopia of Sokoban-related information. It features his own puzzles, as well as links to Sokoban downloads, puzzle collections, and other sites. Paul Voyer maintains a web page (English) for his online Sokoban player and Sokoban and Hexoban solvers. He also maintains a small page (English) linking to Sokoban resources.
SokoYASC by Brian Damgaard is a popular open-source Sokoban implementation for Windows. François Marques (English) created an implementation of Sokoban for Windows which calculates stright line pushes and crate changes as an aid to participants of his monthly Sokoban contest (English). SokoSave also computes these scores, but calls them runs and focus, respectively. Gerald Holler offers SokoMind and SokoMind Plus for Windows and other interesting Sokoban-related tools. EasySok by Ralf Schmelter is an open-source Sokoban implementation for KDE on Unix/Linux. WinSoko by Robert Vasicek is an implementation of Sokoban for Windows. Scott Lindhurst created Sokoban for Macintosh. It works with System 6.0.7 and later. J. Kenneth Riviere created JokoSoko for Windows. George Petrov created YSokoban for Windows. YSokoban is skinnable and even features a SokoSave skin. Lee Haywood provides a Sokoban player which works with Java-enabled web browsers. Warehouse by Rolf Lidén is an online Sokoban player which runs in any Flash-enabled web browser. It features an editor which allows users to create and share puzzles via an online puzzle library which is integrated with the game. MazezaM by Malcom Tyrell plays Sokoban, Hexoban, Trioban, and Octoban puzzles, as well as MazezaM puzzles. Milen Vasilev's SokobanBG web site features numerous pluzzle collections available both for download and for online play with automated online score-keeping.
David W. Skinner invented the Hexoban style puzzle. His Hexoban page is the authoritative source of information for all Hexoban-related information. Hexoban Online (English) hosts puzzle collections created by François Marques. Aymeric du Peloux (English) offers the Hexocet (English) collection of puzzles of varying difficulty. J. Kenneth Riviere created HexoSoko for Windows. George Petrov created YHexoban for Windows. Lee Haywood provides a Hexoban player which works with Java-enabled web browsers. MazezaM by Malcom Tyrell plays Sokoban, Hexoban, Trioban, and Octoban puzzles, as well as MazezaM puzzles. Victor Kindermans created a Hexoban editor for Windows. Fabricio C. Zuardi created a Hexoban generator using Flash which runs inside a browser with the Flash Player 5 plugin.
François Marques (English) invented the Trioban style puzzle, and is the creator of some of the first Trioban puzzles. MazezaM by Malcom Tyrell plays Sokoban, Hexoban, Trioban, and Octoban puzzles, as well as MazezaM puzzles.
Malcom Tyrell invented the Octoban style puzzle, and is the author of the MazezaM Engine, which plays Sokoban, Hexoban, Trioban, and Octoban puzzles, as well as MazezaM puzzles, of which he is also the inventor.
Alfred Pfeiffer came up with the idea for Multiban, in which puzzles contain multiple warehouse keepers. Having multiple keepers allows for puzzles which can not otherwise be solved with only a single warehouse keeper. Alfred reports that Sisyphus can handle Multiban puzzles. In the future, SokoSave will likely support this game style as well. Lee Haywood provides a Multiban player which works with Java-enabled web browsers. Seo Sanghyeon wrote a Python/Tk version of Sokoban which works with Multiban puzzles.
Aymeric du Peloux (English) invented a puzzle game called Gartriage in which the player must use a locomotive to pull and push train wagons around tracks to designated positions. Although this is not Sokoban, it is similar in concept and will almost certainly appeal to Sokoban fans. Jean Van Laethem's Gartriage program for Windows is the first known implementation of Gartriage, the puzzle game invented by Aymeric du Peloux. This implementation also features a built-in level editor. On his web site, one can find a detailed document describing the Gartriage file format. Language translations provided by Google Language Tools. |
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Updated June 13, 2006, 12:03 UTC |