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Sokoban
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- Automated crate movement is now capable of discovering arbitrarily
complex paths which overlap upon themselves any number of times.
This enhancement is particularly useful for puzzles, such as Microban-155 or Mas Microban-135, in which crates must follow tortuous,
self-intersecting paths. Previously, the automated crate movement
mechanism was limited to finding only non-overlapping paths.
- Includes additional Hexoban puzzles:
Hexocet, 10 new, 20 total, Aymeric du Peloux
Heloban, 6 new, 16 total, François Marques
Heroban, 7 new, 10 total, François Marques
DWS, 7 new, 16 total, David W. Skinner
| Version 5.0 | February 19, 2002 |
| Version 4.0 | January 30, 2002 |
- Added support for the new hexagonal-tiled
Hexoban puzzle format which was invented by
David W.
Skinner. All of the advanced, computer-assisted movement
mechanisms which make SokoSave's game play fluid and enjoyable work as
well with hexagonal puzzles as they do with square puzzles.
- Improved support for external puzzle sets. Now recognizes well-known
puzzle file extensions
.xsb and .hsb, in addition
to .sokomaze and .sokohex. Can now read puzzle
files which contain author comments, which is a common feature of
.xsb puzzles. External puzzles can now be loaded directly.
They no longer require manual pre-processing before use.
- Two new scoring metrics. Runs is the number of straight lines in
which crates have been pushed. Looked at another way, this is the number
of times crates have changed direction while being pushed. Focus
is the number of times the player's attention has shifted between crates.
A high focus count typically indicates a puzzle with a complex solution
that requires repeated shuffling of crates. Players participating in the monthly Sokoban contest (English) run by François Marques (English) may find these metrics of particular interest.
- Aesthetic improvements. No longer fills the empty space surrounding the
puzzle with walls. The extreme 3D-appearance of wall tiles has been
subdued.
- Game solutions are now stored in standard LuRd format in the
save file. This makes it simple to send LuRd solutions to a friend.
(Previously, the LuRd solutions were compressed with an RLE encoder in the
save file, which made them less accessible.)
- Fixed a number of aesthetic problems with the Windows version where
controls would overlap and labels would be clipped when Windows was
configured to use large fonts and control sizes.
| Version 3.1 | January 18, 2002 |
- New native MacOS/X port of SokoSave.
| Version 3.0 | December 24, 2001 |
- New native Microsoft Windows port of SokoSave.
- Puzzle and saved-game files are now transportable between Windows, Unix,
and Macintosh.
- The core game logic has been extracted into a portable and re-usable
library, thus facilitating ports to other platforms.
- Now understands the `+' token as the starting position of the player
when on a goal square. This token is common in many extension puzzle sets.
(Still understands `^' for backward compatibility.)
| Version 2.3 | August 28, 2001 |
- Fixed a memory smashing bug which would result in a crash.
| Version 2.2 | August 21, 2001 |
- Fixed springiness of "Animate" and "Stop" controls.
| Version 2.1 | August 20, 2001 |
- Expanded documentation.
- Escape key now deselects the currently selected crate.
| Version 2.0 | August 19, 2001 |
- Now completely friendly to single-button mice, such as those used with
Macintosh.
- New powerful point-and-click crate movement mechanism. Click on a crate,
then click on a destination square. The computer moves the crate to the
destination automatically; even over lengthy and complicated
paths.
- Crates can now be dragged with the mouse.
- The player can now be dragged with the mouse.
- New smart undo/redo mechanism.
- Lengthy animated playback sessions can now be aborted via the new "Stop"
button.
- Now works with puzzles of any size; no longer limited by arbitrary
dimensional constraints.
- Ported to MacOS/X Server 1.0 (Rhapsody) for Mach.
- Ported to YellowBox for Windows.
| Version 1.1 | December 10, 1997 |
- Ported to Rhapsody Developer Release 1 (RDR1) for Mach and Windows.
- Ported to OpenStep 4.2 for Mach and Windows.
- Ported to OpenStep 4.1 for Mach.
- Significant bug fixes and aesthetic corrections.
- Preference panel now allows highest level to be set.
- Preference panel now has option to control whether or not solved games
are saved automatically.
| Version 1.0 | November 13, 1997 |
- First public release. NextStep only. (Originally created in March 1994,
but not released until this date.)
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